Wednesday Sep 8
Jul
23/10
Counter Strike Source Updated
Last Updated on Friday, 23 July 2010 10:56
Written by Shazz
Friday, 23 July 2010 10:56

So we are continuing on with the good news that CS:S continues to get regularly updated. This time some of the bigger bugs (DX9 exploit, 66 Tick Weapon Speed) and various other things have been updated. All credit for Hidden Path to continue with the game.

Taken from Steam Update News:

- Added Steam Clan Tag support ( Set yours in Options->Multiplayer->Advanced )

- Added new achievement “CLAN WARFARE”: Win a match of at least 10 players where the entirety of each team is composed of a single clan.

- All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents.
(Click Here to see Steam Forums Thread on this)

- Added automatic server tagging for some server convars ( “mp_startmoney”, “mp_friendlyfire”, “bot_quota”, “sv_nostats”, “sv_allowminmodels” )

- Fixed some issues for players who were experiencing stat corruption.

- Fixed several server crash exploits.

- Fixed server commands “sv_disablefreezecam” and “sv_nowinpanel” not working on dedicated servers.

- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect.

Community Requests:

- Fixed entity I/O messages “OnPlayerPickup” and “OnPlayerUse”.

- Restored UTF-8 support in the console.

- Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.)

- Added client convar “sv_hudhint_sound” to turn off emit sound for hud hints.

- Restored the “cl_minmodels” client convar.

- Added server convar “sv_allowminmodels” that allows them to prevent clients from using “cl_minmodels”.

- Added a button to Options->Multiplayer that allows players to reset their in-game stats.

Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature

There has been however some problems already seen with the update, people have reported on the Cadred News Post that AK’s now fire the first bullet, then 2 bullets straight after, so once again a few more bugs introduced but hopefully this will be a short term bug. We will keep you thoroughly updated on the situation at hand. It would be interesting to know why zBlock forced DXLevel when Hidden Path were on their way to fix the exploit.


1 Comment
  1. CommentsNailzy   |  Saturday, 24 July 2010 at 14:24

    http://img715.imageshack.us/img715/3071/denuke0001i.jpg

    That’s the best news. My ATI card will no longer get shouted at !!! :)

    Like or Dislike: Thumb up 0 Thumb down 0


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